RPGaDay2020 Day 18: Meet – during lockdown – a review of VTTs we’ve tried

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I looked at comfort zones. Today the theme is Meet....which is something Covid-19 has put paid to with lockdown... Our last round-the-table session was in March, and since then we've been kept apart by the pandemic. So we've had to explore other options to … Continue reading RPGaDay2020 Day 18: Meet – during lockdown – a review of VTTs we’ve tried

RPGaDay2020 Day 17: Comfort – how often do/should you push yourself out of your comfort zone?

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I discussed making your descriptions dramatic. Today the theme is Comfort, and I'd like to look at Comfort zones. Everything is challenging to start with - think about your first day at school, or your first driving lesson, or your first time creating a … Continue reading RPGaDay2020 Day 17: Comfort – how often do/should you push yourself out of your comfort zone?

RPGaDay2020 Day 16: Dramatic

The original RPGaDay2020 prompts graphic by @WillBrooks1989 Yesterday in RPGaDay2020 I looked at how the GM's descriptions frame the experience for the players. Today the theme is Dramatic. This seems to me to be related. As a GM, how do you make the adventure dramatic? Hint: it's not by making everything a life-and-death battle. Drama … Continue reading RPGaDay2020 Day 16: Dramatic

RPGaDay2020 Day 15: Frame – framing the situation for the players

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I looked at a potential banner for the Toney House in Akorros. Today the theme is Frame. As a GM, what we include and exclude from our descriptions frames the players' interaction with the game and determines their engagement and approach. Give the players … Continue reading RPGaDay2020 Day 15: Frame – framing the situation for the players

RPGaDay2020 Day 5: Tribute – a tribute to WorldAnvil and Summer Camp 2020

Yesterday in RPGaDay2020 I looked at The Gyrfalcon's Vision and how it has changed Akorros. Today the theme is Tribute, and I'd like to pay tribute to WorldAnvil and the Summer Camp 2020. World Anvil is an online tool designed for world-building - whether that's developing a world for a TTRPG, or keeping track of … Continue reading RPGaDay2020 Day 5: Tribute – a tribute to WorldAnvil and Summer Camp 2020

Experience Award Tokens

Melestrua's XP Award Tokens

Experience Points were one of the greatest innovations in the original role-playing game by Gary Gygax and Dave Arneson. Not only could characters have adventures, but they could improve and get more powerful as a result of their experience. As originally published, the rules were clear — each gold piece value earned was worth 1 … Continue reading Experience Award Tokens

How a moral dilemma turned a mediocre battle to an engaging session

We're playing through the old X2 Castle Amber module (converting to 5e using XXX as a guide), and the party were going after the Sword of Sylaire. Note: This post contains minor spoilers for X2 Castle Amber. If this might be a problem, stop reading now and direct your GM here instead. They had met … Continue reading How a moral dilemma turned a mediocre battle to an engaging session

RPGaDay2019 Day 31 – Last

It's August 31st, day 31 of #RPGaDay2019, and the Last day, following Connection yesterday and a whole month of posts. And the inspiration today, appropriately enough, is Last. This seems like an appropriate time to have a retrospective on the season. But first, I claim the triumph of completing it, and not only completing it, … Continue reading RPGaDay2019 Day 31 – Last

RPGaDay2019 Day 30 – Connection

How are your characters connected? Connection is the inspiration for day 30 of #RPGaDay2019, following Evolve yesterday. I've had quite a few random musings posts recently, and tomorrow's probably will be too, so I'll go concrete today. I'm going to talk about a suggestion I came across when I was starting my new campaign a … Continue reading RPGaDay2019 Day 30 – Connection

RPGaDay2019 Day 26 – Idea

What's the Big Idea? That's the inspiration for day 26 of #RPGaDay2019, following the combined Triumph and Calamity yesterday. I have come to realise I definitely prefer running my own homebrew campaign to running a pre-published adventure. This means I have to come up with the idea for each encounter, session, location, setting and story … Continue reading RPGaDay2019 Day 26 – Idea