This is my next post in the series looking at the 10th Anniversary next edition of D&D, and my third and final post on playtest 2, following the new Expert Classes (Bard, Ranger, Rogue), and the rules tweaks from both playtests 1 and 2, including changes between the two playtests. This post looks at the … Continue reading One D&D Feats from playtests 1 and 2
Category: Uncategorised
WorldAnvil Summer Camp copper prompts
A quick follow-up to Creativity sprees incoming – World Anvil Summer Camp and RPGaDay. The first batch prompts of WorldAnvil summer camp were released last night during their Twitch stream and on their blog. It appears the numbers of prompts in each group have changed. The copper batch contains eight prompts rather than the previous … Continue reading WorldAnvil Summer Camp copper prompts
Treasure – realistically, it’s messy
One of the things I remember when I first acquired the Dungeons and Dragons basic set was spending hours poring over the treasure tables in the Dungeon Masters Rulebook - in particular row H, the row of the dragons. For each type of treasure, it lists the chance of it being present as a percentage, … Continue reading Treasure – realistically, it’s messy
Coping
Okay, a slightly unusual, off-topic post this time. We've been living with lockdown in the UK for two months now, and it's been rather longer since my last post, so I thought it time to put fingers to keyboard again. Last year was looking good. I smashed it with RPGaDay and managed to get 31 … Continue reading Coping
Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs
Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs