Languages never seem to play much of a part in my D&D games. It's much easier to assume everyone speaks Common and get on with it. But how do you represent how well a character knows an area? Or how different cultures interact? Based on a proposal by Dave Clark @bedirthan, maybe we could replace "language" with "culture".
Category: Skills
Revising lock-picking – an update
Revising Lockpicking in D&D?
What’s the chance of success?
How long does it take to pick a lock?
One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
This is one of my posts on the evolution of D&D. See here for other related posts. This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
Skills: passive, active and proficient
In previous posts, I have looked at A history of skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can’t) do. I've looked at complex tasks and negotiations which require more than one skill check. I keep thinking I've discussed different types of skill check, but while … Continue reading Skills: passive, active and proficient
When one action isn’t enough (part 2) – Negotiations
In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can't) do. The last post introduced more complex scenarios where one action isn't enough to resolve the situation, and considered a complex task: crossing a … Continue reading When one action isn’t enough (part 2) – Negotiations
When one action isn’t enough (part 1) – Complex Tasks
What do you do when your D&D party come across a situation which is too complex to handle with a single action? Photo by Laura Ockel on Unsplash In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can … Continue reading When one action isn’t enough (part 1) – Complex Tasks
Skills aren’t magic
"I'm going to chat up the barmaid. I roll Persuasion - look, it's a natural 20. I get her to come outside with me, and then I kill her and I get a free attack because she's surprised because I rolled that natural 20."Summary of incident at early session run by my son Sound familiar? … Continue reading Skills aren’t magic







