Running a City (in your TTRPG)

How do you run a city? I’m not talking about advice to mayors and city councillors. This is a role-playing game blog, after all. I’m talking about making a city the centre of your campaign and adventures. Regular readers of my blog will be aware that my current campaign is based in the city of … Continue reading Running a City (in your TTRPG)

One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath

This is one of my posts on the evolution of D&D. See here for other related posts. This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath

Are your players having fun?

Are all your players having fun? Roleplaying games can be challenging, frustrating (particularly when the dice go against you), thrilling, exasperating. But they are a social pastime, and everyone should leave most sessions thinking “well, I’m glad I took part.” I recently made a big mistake. I forgot to think about that extra word “all” … Continue reading Are your players having fun?

Safety Tools in RPGs

Lifebelt floating

Role-playing games can be a lot of fun, and a great way to spend a few hours exploring a different life and different experiences. But due to the topics they typically encompass – violence, theft, monsters, demons, devils, spiders, bugs, relationships, different tribes/races/species and their interactions, conflict, Mrs Cake, slood, celery and more – they … Continue reading Safety Tools in RPGs

How do the monsters react?

Last week, DM David wrote about the problems caused in D&D with monsters who run or surrender, given that you then have to account for them and what will happen as a result, and characters will tend to give chase, or start interrogating/torturing the captives, and so it’s just simpler if you let the fight … Continue reading How do the monsters react?