#RPGaDAY2025 Day 3 - Tavern Starting an adventure in a tavern with a hooded stranger? How cliched! But that's not necessarily a bad thing. And don't forget how much your tavern can communicate.
Category: Running the Game
How do you run Mass Combat in D&D?
The Joy of Consequences
Running a City (in your TTRPG)
How do you run a city? I’m not talking about advice to mayors and city councillors. This is a role-playing game blog, after all. I’m talking about making a city the centre of your campaign and adventures. Regular readers of my blog will be aware that my current campaign is based in the city of … Continue reading Running a City (in your TTRPG)
One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
This is one of my posts on the evolution of D&D. See here for other related posts. This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
Are your players having fun?
Are all your players having fun? Roleplaying games can be challenging, frustrating (particularly when the dice go against you), thrilling, exasperating. But they are a social pastime, and everyone should leave most sessions thinking “well, I’m glad I took part.” I recently made a big mistake. I forgot to think about that extra word “all” … Continue reading Are your players having fun?
RPGaDay week 1
RPGaDay 2022 prompts RPGaDay is back for the 9th year. After the previous couple of years being fairly abstract prompts, this year they have returned to very directed questions. You can see them all in the graphic. I’m not sure how relevant some of the questions later are to me, but I’ll make a start … Continue reading RPGaDay week 1
Safety Tools in RPGs
Role-playing games can be a lot of fun, and a great way to spend a few hours exploring a different life and different experiences. But due to the topics they typically encompass – violence, theft, monsters, demons, devils, spiders, bugs, relationships, different tribes/races/species and their interactions, conflict, Mrs Cake, slood, celery and more – they … Continue reading Safety Tools in RPGs
How do the monsters react?
Last week, DM David wrote about the problems caused in D&D with monsters who run or surrender, given that you then have to account for them and what will happen as a result, and characters will tend to give chase, or start interrogating/torturing the captives, and so it’s just simpler if you let the fight … Continue reading How do the monsters react?





