Running a City (in your TTRPG)

How do you run a city? I’m not talking about advice to mayors and city councillors. This is a role-playing game blog, after all. I’m talking about making a city the centre of your campaign and adventures. Regular readers of my blog will be aware that my current campaign is based in the city of … Continue reading Running a City (in your TTRPG) →

One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath

This is one of my posts on the evolution of D&D. See here for other related posts. This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath →

Are your players having fun?

Are all your players having fun? Roleplaying games can be challenging, frustrating (particularly when the dice go against you), thrilling, exasperating. But they are a social pastime, and everyone should leave most sessions thinking “well, I’m glad I took part.” I recently made a big mistake. I forgot to think about that extra word “all” … Continue reading Are your players having fun? →

Safety Tools in RPGs

Lifebelt floating

Role-playing games can be a lot of fun, and a great way to spend a few hours exploring a different life and different experiences. But due to the topics they typically encompass – violence, theft, monsters, demons, devils, spiders, bugs, relationships, different tribes/races/species and their interactions, conflict, Mrs Cake, slood, celery and more – they … Continue reading Safety Tools in RPGs →