RPGaDay2020 Day 30: portal

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I went for a Ride with a brief guide to horses. Today the prompt is Portal. What leaks through portals? It’s a good way to introduce corrupting elements to an otherwise innocuous setting, particularly if you want to bring in demons and/or devils. I … Continue reading RPGaDay2020 Day 30: portal

RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 we looked at the flavour of potions and differences between versions of D&D. Today the theme is Close. Let's look at another difference between editions of D&D. Specifically the close shave. Those moments when characters almost die, but manage to survive. Back in the … Continue reading RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e

RPGaDay2020 Day 17: Comfort – how often do/should you push yourself out of your comfort zone?

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I discussed making your descriptions dramatic. Today the theme is Comfort, and I'd like to look at Comfort zones. Everything is challenging to start with - think about your first day at school, or your first driving lesson, or your first time creating a … Continue reading RPGaDay2020 Day 17: Comfort – how often do/should you push yourself out of your comfort zone?

RPGaDay2020 Day 16: Dramatic

The original RPGaDay2020 prompts graphic by @WillBrooks1989 Yesterday in RPGaDay2020 I looked at how the GM's descriptions frame the experience for the players. Today the theme is Dramatic. This seems to me to be related. As a GM, how do you make the adventure dramatic? Hint: it's not by making everything a life-and-death battle. Drama … Continue reading RPGaDay2020 Day 16: Dramatic

RPGaDay2020 Day 15: Frame – framing the situation for the players

The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I looked at a potential banner for the Toney House in Akorros. Today the theme is Frame. As a GM, what we include and exclude from our descriptions frames the players' interaction with the game and determines their engagement and approach. Give the players … Continue reading RPGaDay2020 Day 15: Frame – framing the situation for the players

How a moral dilemma turned a mediocre battle to an engaging session

We're playing through the old X2 Castle Amber module (converting to 5e using XXX as a guide), and the party were going after the Sword of Sylaire. Note: This post contains minor spoilers for X2 Castle Amber. If this might be a problem, stop reading now and direct your GM here instead. They had met … Continue reading How a moral dilemma turned a mediocre battle to an engaging session