Wizards may be backing down slightly on the #OGL front, but they have lost the trust of the community. This is a summary of some alternative #OpenDnD licence initiatives (particularly from @paizo and @koboldpress), and other systems for #fantasy #TTRPGs
Every July, WorldAnvil hold their Summer Camp, and Autocratik has just announced this year’s RPGaDay. I have taken part to various degrees over the past few years and plan to take part again this year. What are they, and why should you care? WorldAnvil Summer Camp WorldAnvil is an online worldbuilding tool, where you can … Continue reading Creativity sprees incoming – World Anvil Summer Camp and RPGaDay
I will return to the theme of disability and prosthetics next week, but for now here’s something completely different which has been brewing for a while. Regular readers of my blog will know that I started off playing D&D in the 80s with the BECMI boxed sets and Mystara gazetteers, then had a long break, … Continue reading Has magic become too ubiquitous?
We're working through The Secrets of Skyhorn Lighthouse by Kelsey Dionne of The Arcane Library right now. It's an interesting take, trying to set things up more easily for GMs to run. Or as it says in the introduction: This adventure is meant to be run at a glance with minimal preparation and a natural … Continue reading The Secrets of Skyhorn Lighthouse – a rethinking of module layout
The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I went for a Ride with a brief guide to horses. Today the prompt is Portal. What leaks through portals? It’s a good way to introduce corrupting elements to an otherwise innocuous setting, particularly if you want to bring in demons and/or devils. I … Continue reading RPGaDay2020 Day 30: portal
The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 we looked at the flavour of potions and differences between versions of D&D. Today the theme is Close. Let's look at another difference between editions of D&D. Specifically the close shave. Those moments when characters almost die, but manage to survive. Back in the … Continue reading RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e
The original RPGaDay2020 prompts graphic by @WillBrooks1989 By the pricking of my thumbsSomething strange this way comes Yesterday in RPGaDay2020 I looked at levers and traps in general, and how to handle them as an impartial referee GM. Today the theme is Strange. This is one of my favourite aspects of being a GM and … Continue reading RPGaDay2020 Day 26: Strange
The original RPGaDay2020 prompts graphic by @WillBrooks1989 Yesterday' post in RPGaDay2020 pushed us to the edge (and beyond). Today the theme is Humour. Everyone likes a good laugh - it's a great social lubricant, a defuser of tension, a shared experience. (I have been told I perhaps like it too much, and try to make … Continue reading RPGaDay2020 Day 24: Humour
The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I discussed making your descriptions dramatic. Today the theme is Comfort, and I'd like to look at Comfort zones. Everything is challenging to start with - think about your first day at school, or your first driving lesson, or your first time creating a … Continue reading RPGaDay2020 Day 17: Comfort – how often do/should you push yourself out of your comfort zone?
The original RPGaDay2020 prompts graphic by @WillBrooks1989 Yesterday in RPGaDay2020 I looked at how the GM's descriptions frame the experience for the players. Today the theme is Dramatic. This seems to me to be related. As a GM, how do you make the adventure dramatic? Hint: it's not by making everything a life-and-death battle. Drama … Continue reading RPGaDay2020 Day 16: Dramatic