I have fond memories of Weapon Mastery from the BECMI Master Player’s Guide. Now there are three pretenders to "next D&D 5e" and each introduce something similar.
Category: Variant rules
One D&D Rules updates from playtests 1 and 2
This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As I said in my first post, their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and … Continue reading One D&D Rules updates from playtests 1 and 2
Level Up A5E first impressions – Adventurer’s Guide
Level Up A5E is a rethinking of D&D Fifth Edition with the benefit of 5 years of practice and hindsight. The PDFs dropped in November, and the print versions are now out. I have read part way through the PDFs, but I find that having the physical copies makes me more inspired to just pick … Continue reading Level Up A5E first impressions – Adventurer’s Guide
D&D Disability – the mechanics of lost limbs
This is part of the series on representing disability in D&D. It’s time to put some crunch behind Domenech’s Ability Restorers. What are the mechanics? What are the effects of lost limbs, and how do the Ability Restorers mitigate them? Let’s start with a review of the official sources. Previous editions The BECMI boxed sets, … Continue reading D&D Disability – the mechanics of lost limbs
Level Up – rethinking D&D Fifth Edition
Dungeons and Dragons is one of the most iconic role-playing games, and Fifth edition is the most popular version of Dungeons and Dragons. It started playtesting in 2012 with the Basic Rules released in July 2014 and the Player’s Handbook, Monster Manual and Dungeon Master’s Guide came out in August, September and December of that … Continue reading Level Up – rethinking D&D Fifth Edition
The question of race part 7 – looking back
In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e, with a view to developing cultural traits which could be swapped about for a character with a certain genetics raised by a different race. In The Question of … Continue reading The question of race part 7 – looking back
The question of race part 6 – Wildemount
In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e. With the sensibility around racial predeterminism, Wizards brought out Tasha's Cauldron of Everything and included a section on varying the underlying cultural racial attributes of a character. In … Continue reading The question of race part 6 – Wildemount
The Question of Race part 5 – Eberron
In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e. With the sensibility around racial predeterminism, Wizards brought out Tasha's Cauldron of Everything and included a section on varying the underlying cultural racial attributes of a character. In … Continue reading The Question of Race part 5 – Eberron
The question of race part 4 – Ravnica, Theros and Ravenloft
In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e. With the sensibility around racial predeterminism, Wizards brought out Tasha's Cauldron of Everything and included a section on varying the underlying cultural racial attributes of a character. In … Continue reading The question of race part 4 – Ravnica, Theros and Ravenloft
The question of race part 3 – Volo’s Guide to Monsters
In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e. With the sensibility around racial predeterminism, Wizards brought out Tasha's Cauldron of Everything and included a section on varying the underlying cultural racial attributes of a character. In … Continue reading The question of race part 3 – Volo’s Guide to Monsters