I have fond memories of Weapon Mastery from the BECMI Master Player’s Guide. Now there are three pretenders to "next D&D 5e" and each introduce something similar.
Category: Combat
D&D Disability – the mechanics of lost limbs
This is part of the series on representing disability in D&D. It’s time to put some crunch behind Domenech’s Ability Restorers. What are the mechanics? What are the effects of lost limbs, and how do the Ability Restorers mitigate them? Let’s start with a review of the official sources. Previous editions The BECMI boxed sets, … Continue reading D&D Disability – the mechanics of lost limbs
RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e
The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 we looked at the flavour of potions and differences between versions of D&D. Today the theme is Close. Let's look at another difference between editions of D&D. Specifically the close shave. Those moments when characters almost die, but manage to survive. Back in the … Continue reading RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e
RPGaDay2020 Day 23: Edge
The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 I talked about TheAngryGM's crafting system to use all those Rare monster parts. Today the theme is Edge. There are a couple of different ways I could go here. First is living life on the edge - pushing yourself out of your comfort zone … Continue reading RPGaDay2020 Day 23: Edge
Fixing opportunity attacks
D&D fifth edition has a lot of good things in it and improvements over BECMI and AD&D. The d20 mechanism. Advantage/disadvantage. Race disconnected from class. But one innovation I really don't like is opportunity attacks. Not only does it penalise "live to fight another day," it locks down the battlefield and makes everything more static. … Continue reading Fixing opportunity attacks
RPGaDay2019 Day 27 – Suspense
Suspense. That's the inspiration for day 27 of #RPGaDay2019, following Idea yesterday. "I'm going to smash the zombie's head in!""I'm going to sneak round the back and take the Snargle while no-one is looking""I'm going to jump across this ravine""I'm going to fire a crossbow bolt with a rope tied to it at the boat … Continue reading RPGaDay2019 Day 27 – Suspense
RPGaDay2019 Day 9 – Critical
For day 9 of #RPGaDay2019 we get critical, following Obscure yesterday. When I started with BECMI, there was no concept of critical rolls - no critical success or critical failure. My friends played AD&D, so I'd hear them talking about a critical hit and wonder what this was. Fast-forward 35 years to 5e. It's there … Continue reading RPGaDay2019 Day 9 – Critical
RPGaDay2019 Day 5 – Space
Space. That's the seed for day 5 of #RPGaDay2019, following yesterday's "Share". As I said in day 1 - First, I'm only interested in Dungeons and Dragons and a fantasy world based on mediaeval Europe, so although I know there are plenty of Role-Playing Games set in Space, the most obvious interpretation doesn't fly for … Continue reading RPGaDay2019 Day 5 – Space