This is based on and extended from a description I wrote for a new campaign starting in Akorros in the Republic of Darokin. It has extended my development of Akorros, so I thought it was worth sharing. It’s a cold, grey autumn day in mid Sviftmont, about mid-morning, and you’re in Redcliffe Market on the … Continue reading Developing Akorros – Redcliffe Market
Tag: Mystara
Developing Akorros – Khoronus and Chardastes
I have recently been developing some of the immortals in my version of Akorros, and so I have been researching the canon. One Immortal particularly pertinent to Akorros is Khoronus, patron Immortal of Akorros, and with his main temple based in Akorros – I have placed it on the southern tip of the island in … Continue reading Developing Akorros – Khoronus and Chardastes
Developing Akorros Part 6 – Carlotta’s Curios
This is part 6 in a multi-part series developing the city of Akorros in Darokin from the skeleton outline in GAZ11 The Republic of Darokin to a full-fledged city which I can use as a campaign base. In this series of blog posts you will be able to follow along my research and thinking as … Continue reading Developing Akorros Part 6 – Carlotta’s Curios
Developing Akorros part 5 – the Place of the Silver Dragon
This is part 5 in a multi-part series developing the city of Akorros in Darokin from the skeleton outline in GAZ11 The Republic of Darokin to a full-fledged city which I can use as a campaign base. In this series of blog posts you will be able to follow along my research and thinking as … Continue reading Developing Akorros part 5 – the Place of the Silver Dragon
Developing Akorros (part 3) – Factions
This is part 3 in a multi-part series developing the city of Akorros in Darokin from the skeleton outline in GAZ11 The Republic of Darokin to a full-fledged city which I can use as a campaign base. In this series of blog posts you will be able to follow along my research and thinking as … Continue reading Developing Akorros (part 3) – Factions
Developing Akorros (part 2) – city layout
This is part 2 in a multi-part series developing the city of Akorros in Darokin from the skeleton outline in GAZ11 The Republic of Darokin to a full-fledged city which I can use as a campaign base. In this series of blog posts you will be able to follow along my research and thinking as … Continue reading Developing Akorros (part 2) – city layout
Developing Akorros (part 1) – setting the scene
This is the first in a multi-part series developing the city of Akorros in Darokin from the skeleton outline in GAZ11 The Republic of Darokin to a full-fledged city which I can use as a campaign base. In this series of blog posts you will be able to follow along my research and thinking as … Continue reading Developing Akorros (part 1) – setting the scene