Last week, DM David wrote about the problems caused in D&D with monsters who run or surrender, given that you then have to account for them and what will happen as a result, and characters will tend to give chase, or start interrogating/torturing the captives, and so it’s just simpler if you let the fight … Continue reading How do the monsters react?
Category: Preparation and Gamesmastering
Coping without equipment
Have you considered how your characters would cope without their equipment? What would they do? Suddenly both exploration and combat become rather different. Now think about it as a GM - you've set up a scenario where the players' characters have had their equipment taken away. How do you make it feel like an interesting … Continue reading Coping without equipment
Level Up (A5E) is here!
The Level Up Kickstarter concluded successfully last night, and I've already been sent my links to the PDFs on DriveThruRPG - look at this gorgeous artwork on the front covers. I've had a quick look in both the Adventurer's Guide (Player's Handbook) and Trials and Treasures (DMG), and I already like what I'm seeing. Trials … Continue reading Level Up (A5E) is here!
Two more Kickstarters
It seems to be Kickstarter season. Hardly a day passes without an invitation to invest in yet another Kickstarter. I'd like to highlight another couple of Kickstarters I think really worthwhile. Extraordinary Expeditions Kickstarter page here I have always been keen to run my own campaign with its own storyline - part of the fun … Continue reading Two more Kickstarters
World Anvil Summer Camp 2021
“Summer ca..a..amp, and the writing is easy…” That’s how World Anvil’s Janet started the introductory stream which kicked off World Anvil Summer Camp 2021. Well, she was a professional opera singer before she and Dimitris started World Anvil… But I’m getting ahead of myself. I can see you have questions. What is World Anvil? World … Continue reading World Anvil Summer Camp 2021
The Secrets of Skyhorn Lighthouse – a rethinking of module layout
We're working through The Secrets of Skyhorn Lighthouse by Kelsey Dionne of The Arcane Library right now. It's an interesting take, trying to set things up more easily for GMs to run. Or as it says in the introduction: This adventure is meant to be run at a glance with minimal preparation and a natural … Continue reading The Secrets of Skyhorn Lighthouse – a rethinking of module layout
Mapping Akorros – Worldographer
I've decided it's time I developed my map of Akorros, and there are various tools out there, so this seemed like a good opportunity to explore them as well. Anyway, there are various mapping packages specifically aimed at the role-playing gamer, including: Inkwell Ideas WorldographerProfantasy Software Campaign CartographerInkarnate This post describes my experience with Worldographer. … Continue reading Mapping Akorros – Worldographer
Skills: passive, active and proficient
In previous posts, I have looked at A history of skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can’t) do. I've looked at complex tasks and negotiations which require more than one skill check. I keep thinking I've discussed different types of skill check, but while … Continue reading Skills: passive, active and proficient
Session tracker
When running a D&D session, you want the essential information to hand in a compact format. I have a spreadsheet which I use for my sessions, which I’m sharing in case you will also find it useful. Contents The pack includes: A4 and US Letter versions of the blank spreadsheet.An example pre-filled spreadsheet based on … Continue reading Session tracker
When one action isn’t enough (part 2) – Negotiations
In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can't) do. The last post introduced more complex scenarios where one action isn't enough to resolve the situation, and considered a complex task: crossing a … Continue reading When one action isn’t enough (part 2) – Negotiations