Coping without equipment

Have you considered how your characters would cope without their equipment? What would they do? Suddenly both exploration and combat become rather different. Now think about it as a GM - you've set up a scenario where the players' characters have had their equipment taken away. How do you make it feel like an interesting … Continue reading Coping without equipment

Level Up – rethinking D&D Fifth Edition

The Level up books

Dungeons and Dragons is one of the most iconic role-playing games, and Fifth edition is the most popular version of Dungeons and Dragons. It started playtesting in 2012 with the Basic Rules released in July 2014 and the Player’s Handbook, Monster Manual and Dungeon Master’s Guide came out in August, September and December of that … Continue reading Level Up – rethinking D&D Fifth Edition

RPGaDay2019 Day 18 – Plenty

Plenty. That's the inspiration for day 18 of #RPGaDay2019, following One yesterday. How often do we consider the implications of things being plentiful? I know D&D isn't meant to be an exact simulation of the world and that's one of its strengths, but anything common becomes inherently less valuable. In the BECMI days, 80% of … Continue reading RPGaDay2019 Day 18 – Plenty

RPGaDay2019 Day 9 – Critical

For day 9 of #RPGaDay2019 we get critical, following Obscure yesterday. When I started with BECMI, there was no concept of critical rolls - no critical success or critical failure. My friends played AD&D, so I'd hear them talking about a critical hit and wonder what this was. Fast-forward 35 years to 5e. It's there … Continue reading RPGaDay2019 Day 9 – Critical

RPGaDay2019 Day 6 – Ancient

Ancient. That's the inspiration for day 6 of #RPGaDay2019, following Space yesterday. My son would prbably say I'm ancient, my daughter certainly thinks my language outdated (or cringes when it isn't), and there are certainly days when I feel ancient. But with age comes wisdom, or at least experience which can sometimes substitute. As I … Continue reading RPGaDay2019 Day 6 – Ancient

Water trap puzzle – an encounter for 5e

I'm currently working through Castle Amber, as mentioned in previous posts. However, I've got bored of just running the encounters and rooms in the module, so I've started to go off-piste.This is a room I added in place of the Green Man - area 41 - and the empty room where they have to find … Continue reading Water trap puzzle – an encounter for 5e

Spiders’ Cavern – an encounter for 5e

This is an encounter I created for the Darokin adventures, but it is completely generic. It adds an interesting 3D aspect to the encounter. The group were guarding a caravan along a wilderness trail, and I was introducing a new player. This was set up as a rescue scenario for her. It is based on … Continue reading Spiders’ Cavern – an encounter for 5e