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Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Developing Akorros: the Tannery Residents

Tanneries

The Tanneries of Akorros are unpleasant enough for those who visit or work there. Surely no-one and nothing is desperate enough to try to live there? Surely? The Tannery Rats Mounds of refuse by the side of the alley are live with maggots, squirming through the putrefying flesh, and flies are everywhere. A mound shifts … Continue reading Developing Akorros: the Tannery Residents

Coping without equipment

Have you considered how your characters would cope without their equipment? What would they do? Suddenly both exploration and combat become rather different. Now think about it as a GM - you've set up a scenario where the players' characters have had their equipment taken away. How do you make it feel like an interesting … Continue reading Coping without equipment

Level Up – rethinking D&D Fifth Edition

The Level up books

Dungeons and Dragons is one of the most iconic role-playing games, and Fifth edition is the most popular version of Dungeons and Dragons. It started playtesting in 2012 with the Basic Rules released in July 2014 and the Player’s Handbook, Monster Manual and Dungeon Master’s Guide came out in August, September and December of that … Continue reading Level Up – rethinking D&D Fifth Edition