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Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath

This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download the new proposals. Playtest 3 started on the first of December, and feedback is now open, running … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath

Are your players having fun?

Are all your players having fun? Roleplaying games can be challenging, frustrating (particularly when the dice go against you), thrilling, exasperating. But they are a social pastime, and everyone should leave most sessions thinking “well, I’m glad I took part.” I recently made a big mistake. I forgot to think about that extra word “all” … Continue reading Are your players having fun?

One D&D Rules updates from playtests 1 and 2

This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As I said in my first post, their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and … Continue reading One D&D Rules updates from playtests 1 and 2

Interesting Combats from Unusual Monster Characteristics

How often do your combats turn out very similar? Attack, batter, dodge, fire bolt, try to flank, bash, slice, (stay in their faces because otherwise opportunity attack), batter, ouch!, heal, crunch, “oh they’re dead”. Even if you bring in terrain changes and cover to add interest, I’ve still been getting the feeling of things being … Continue reading Interesting Combats from Unusual Monster Characteristics

One D&D Playtest 2 – Part 1 Expert Classes

As I discussed in my earlier post, Wizards are now working on the 10th Anniversary next edition of D&D, and they are playtesting it bit by bit. Their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and match old and new … Continue reading One D&D Playtest 2 – Part 1 Expert Classes