Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs
Alternate Systems – a quick update
Beating the GM Writer’s Block
TTRPG systems – Castles and Crusades
Beyond OGL – what are the options?
The new (non)-Open Gaming License 1.1 and what I would rather see
The Open Gaming License 1.0a and the 5e Ecosystem
One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download the new proposals. Playtest 3 started on the first of December, and feedback is now open, running … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
Are your players having fun?
Are all your players having fun? Roleplaying games can be challenging, frustrating (particularly when the dice go against you), thrilling, exasperating. But they are a social pastime, and everyone should leave most sessions thinking “well, I’m glad I took part.” I recently made a big mistake. I forgot to think about that extra word “all” … Continue reading Are your players having fun?
One D&D Feats from playtests 1 and 2
This is my next post in the series looking at the 10th Anniversary next edition of D&D, and my third and final post on playtest 2, following the new Expert Classes (Bard, Ranger, Rogue), and the rules tweaks from both playtests 1 and 2, including changes between the two playtests. This post looks at the … Continue reading One D&D Feats from playtests 1 and 2
One D&D Rules updates from playtests 1 and 2
This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As I said in my first post, their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and … Continue reading One D&D Rules updates from playtests 1 and 2