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Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Mapping Akorros – Worldographer

I've decided it's time I developed my map of Akorros, and there are various tools out there, so this seemed like a good opportunity to explore them as well. Anyway, there are various mapping packages specifically aimed at the role-playing gamer, including: Inkwell Ideas WorldographerProfantasy Software Campaign CartographerInkarnate This post describes my experience with Worldographer. … Continue reading Mapping Akorros – Worldographer

Skills: passive, active and proficient

In previous posts, I have looked at A history of skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can’t) do. I've looked at complex tasks and negotiations which require more than one skill check. I keep thinking I've discussed different types of skill check, but while … Continue reading Skills: passive, active and proficient

Session tracker

When running a D&D session, you want the essential information to hand in a compact format. I have a spreadsheet which I use for my sessions, which I’m sharing in case you will also find it useful. Contents The pack includes: A4 and US Letter versions of the blank spreadsheet.An example pre-filled spreadsheet based on … Continue reading Session tracker

When one action isn’t enough (part 2) – Negotiations

In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can't) do. The last post introduced more complex scenarios where one action isn't enough to resolve the situation, and considered a complex task: crossing a … Continue reading When one action isn’t enough (part 2) – Negotiations

When one action isn’t enough (part 1) – Complex Tasks

What do you do when your D&D party come across a situation which is too complex to handle with a single action? Photo by Laura Ockel on Unsplash In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can … Continue reading When one action isn’t enough (part 1) – Complex Tasks