The Companion Set of the BECMI D&D boxed sets contained rules for Mass Combat, called The War Machine, which are still the best set of mass combat rules to fit into D&D which I’ve come across.
Category: TTRPG Systems
Discussion of different TTRPG systems
Weapon Mastery across the editions
Alternate Systems – a quick update
TTRPG systems – Castles and Crusades
Beyond OGL – what are the options?
The new (non)-Open Gaming License 1.1 and what I would rather see
The Open Gaming License 1.0a and the 5e Ecosystem
One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As before, you can sign up to the playtest via D&D Beyond and download the new proposals. Playtest 3 started on the first of December, and feedback is now open, running … Continue reading One D&D Playtest 3 – The Cleric, and updated Ardling, Dragonborn and Goliath
One D&D Rules updates from playtests 1 and 2
This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As I said in my first post, their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and … Continue reading One D&D Rules updates from playtests 1 and 2
One D&D Playtest 2 – Part 1 Expert Classes
As I discussed in my earlier post, Wizards are now working on the 10th Anniversary next edition of D&D, and they are playtesting it bit by bit. Their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and match old and new … Continue reading One D&D Playtest 2 – Part 1 Expert Classes