Languages never seem to play much of a part in my D&D games. It's much easier to assume everyone speaks Common and get on with it. But how do you represent how well a character knows an area? Or how different cultures interact? Based on a proposal by Dave Clark @bedirthan, maybe we could replace "language" with "culture".
Tag: D&D
Adding a sentient magic item? Be careful!
Revising lock-picking – an update
A Brief History of Time
Revising Lockpicking in D&D?
How long does it take to pick a lock?
A Contract with a Devil
How do you run Mass Combat in D&D?
Is D&D a story-telling game?
You read a lot of arguments on the Internet about role-playing games versus story-telling games. In particular there are vocal factions who sell D&D as a story-telling game (both calling this a good thing and a bad). DaggerHeart, the new RPG from the Critical Role team, seems to have stirred the question up again – … Continue reading Is D&D a story-telling game?







