One D&D Rules updates from playtests 1 and 2

This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As I said in my first post, their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and … Continue reading One D&D Rules updates from playtests 1 and 2

One D&D Playtest 2 – Part 1 Expert Classes

As I discussed in my earlier post, Wizards are now working on the 10th Anniversary next edition of D&D, and they are playtesting it bit by bit. Their aim is evolution rather than revolution, and to remain compatible with fifth edition, at least to the point where you can mix and match old and new … Continue reading One D&D Playtest 2 – Part 1 Expert Classes

Developing Akorros – Lake Amsorak and the Shi’ika part 2

As I mentioned, I’m participating in this year’s WorldAnvil Summer Camp, and this has inspired me to start developing Lake Amsorak and the people who live there. In the previous post, I discussed the formation of the Amsorak Basin and the lake itself, and introduced the Shi’ika trading folk who make their lives there. Additional … Continue reading Developing Akorros – Lake Amsorak and the Shi’ika part 2

One D&D – the roadmap unveiled yesterday

As I'm sure many of you are aware by now, yesterday on the DnDBeyond Twitch stream, Wizards of the Coast made a major announcement about the future of D&D. You can rewatch the stream here. Following the acquisition of D&D Beyond by Wizards of the Coast, it was clear from the start that this was … Continue reading One D&D – the roadmap unveiled yesterday

Safety Tools in RPGs

Lifebelt floating

Role-playing games can be a lot of fun, and a great way to spend a few hours exploring a different life and different experiences. But due to the topics they typically encompass – violence, theft, monsters, demons, devils, spiders, bugs, relationships, different tribes/races/species and their interactions, conflict, Mrs Cake, slood, celery and more – they … Continue reading Safety Tools in RPGs

Level Up A5E first impressions – Adventurer’s Guide

Level Up A5E is a rethinking of D&D Fifth Edition with the benefit of 5 years of practice and hindsight. The PDFs dropped in November, and the print versions are now out. I have read part way through the PDFs, but I find that having the physical copies makes me more inspired to just pick … Continue reading Level Up A5E first impressions – Adventurer’s Guide

D&D Disability – mechanics for basic lower-limb prosthetics

Woman on crutches, by Ahmed akacha on Pexels

This is part of the series on representing disability in D&D. In my previous post, I introduced Meurtle to the Domenechs, describing what it might be like getting his first prosthetic consultation (based on descriptions by amputees Jamie Andrews and Harry Parker). Now to turn the story into mechanics. I have tried to think through … Continue reading D&D Disability – mechanics for basic lower-limb prosthetics

D&D Disability – lower-limb prosthetics (continued)

Peg leg from Science Musuem

This is part of the series on representing disability in D&D. In my previous post, I reviewed the mechanics related to disabilities in various editions of D&D, and started to look at some mechanics for prosthetics. It’s time to return to Meurtle and his trip to Domenech’s Ability Restorers. Meurtle’s story We left Meurtle having … Continue reading D&D Disability – lower-limb prosthetics (continued)