The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 we looked at the flavour of potions and differences between versions of D&D. Today the theme is Close. Let's look at another difference between editions of D&D. Specifically the close shave. Those moments when characters almost die, but manage to survive. Back in the … Continue reading RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e
The original RPGaDay2020 prompts graphic by @WillBrooks1989 Yesterday in RPGaDay2020 was about Strange and striking the balance between novelty and framework. Today we look at Flavour. I have to confess this is something I'm not very good at describing. I usually fall back to what the characters see; I should get better at using the … Continue reading RPGaDay2020 Day 27: Flavour – what do potions taste of?
Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs
It's been a while since I posted the previous call for reviewers for Ragnar's Keep, and over a month since I sent out the first drafts for review, so I thought it was time for an update as to where I've got to. The castle has detailed descriptions for ground floor, basement, and two and … Continue reading Ragnar’s Keep update on progress
I'm currently working through Castle Amber, as mentioned in previous posts. However, I've got bored of just running the encounters and rooms in the module, so I've started to go off-piste.This is a room I added in place of the Green Man - area 41 - and the empty room where they have to find … Continue reading Water trap puzzle – an encounter for 5e
In Always Tell me the Odds: Redesigning Random Encounters, The Angry GM highlights something which has struck me since returning to the D&D scene after a break of 25 years. Back when I started, wandering monsters were random encounters which might or might not lead to a fight. The Basic Dungeon Master's Rulebook contained reaction … Continue reading When did random encounters become unplanned battles?
This is an encounter I created for the Darokin adventures, but it is completely generic. It adds an interesting 3D aspect to the encounter. The group were guarding a caravan along a wilderness trail, and I was introducing a new player. This was set up as a rescue scenario for her. It is based on … Continue reading Spiders’ Cavern – an encounter for 5e
How do you cope with the fact that players can do anything? Your carefully laid plans get ruined by the players reacting in a way you don't expect. I've had a couple of near TPKs as a result of thinking things through too carefully in terms of a particular approach from the players and not … Continue reading Preparing with situations and characters
These are a set of encounters I created to flesh out the raiders' camp in Hoard of the Dragon Queen. Thanks to Slyflourish (Mike Shea) for inspiration with his version. Encounters: The Banshee Cougars A sharp set of 15 mercenaries in black leather jackets and trousers sitting on boxes around a camp fire between four … Continue reading HotDQ – raider camp encounters
As I prepare for my games, I develop situations and backgrounds and characters for the sessions and modules I'm going to run. I realise these may be useful to others as well, so this section is a collection of mini-modules and encounters I have prepared which you are welcome to use, crib off, use as … Continue reading D&D Gamesmaster Resources