The question of Race, or nature versus nurture

Over the last year there has been a lot of talk against Dungeons and Dragons races and how they pre-determine various attributes of a character (generally with the conclusion that this is BAD and very un-woke and un-politically-correct). Tasha's Cauldron of Everything brought in some changes to attempt to address these concerns, but from what … Continue reading The question of Race, or nature versus nurture

Skills: passive, active and proficient

In previous posts, I have looked at A history of skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can’t) do. I've looked at complex tasks and negotiations which require more than one skill check. I keep thinking I've discussed different types of skill check, but while … Continue reading Skills: passive, active and proficient

When one action isn’t enough (part 2) – Negotiations

In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can't) do. The last post introduced more complex scenarios where one action isn't enough to resolve the situation, and considered a complex task: crossing a … Continue reading When one action isn’t enough (part 2) – Negotiations

When one action isn’t enough (part 1) – Complex Tasks

What do you do when your D&D party come across a situation which is too complex to handle with a single action? Photo by Laura Ockel on Unsplash In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can … Continue reading When one action isn’t enough (part 1) – Complex Tasks