One of my players is creating a new 6th-level character to join the ongoing campaign, and asked if they could make a Circle of Spores Druid from Tasha's Cauldron of Everything. I took a quick look at the description and read: These druids believe that life and death are parts of a grand cycle, with … Continue reading A Variant Circle of Spores Druid
Category: Playing the Game
Skills: passive, active and proficient
In previous posts, I have looked at A history of skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can’t) do. I've looked at complex tasks and negotiations which require more than one skill check. I keep thinking I've discussed different types of skill check, but while … Continue reading Skills: passive, active and proficient
Resting revisited
In the summer, I discussed resting and house rules. It's time to revisit it after another few months playing. Coming from the BECMI boxed sets, the 5th edition resting rules seemed unrealistically generous to me, particularly the fact that characters completely heal on a long rest. Photo by JJ Jordan on Unsplash I considered the … Continue reading Resting revisited
When one action isn’t enough (part 2) – Negotiations
In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can (and equally importantly can't) do. The last post introduced more complex scenarios where one action isn't enough to resolve the situation, and considered a complex task: crossing a … Continue reading When one action isn’t enough (part 2) – Negotiations
When one action isn’t enough (part 1) – Complex Tasks
What do you do when your D&D party come across a situation which is too complex to handle with a single action? Photo by Laura Ockel on Unsplash In the previous few posts, I looked at the history of Skills in BECMI, looked at the different 5e skills in detail, and explored what skills can … Continue reading When one action isn’t enough (part 1) – Complex Tasks
Skills aren’t magic
"I'm going to chat up the barmaid. I roll Persuasion - look, it's a natural 20. I get her to come outside with me, and then I kill her and I get a free attack because she's surprised because I rolled that natural 20."Summary of incident at early session run by my son Sound familiar? … Continue reading Skills aren’t magic
A flash of Insight into skills
In my previous post, I examined the development of skills checks in the Basic Boxed set D&D line, and gave a quick contrast with the 5th edition skills. I never really got the chance to use the skills in earnest in my games - I only invested in the first four gazetteers before I moved … Continue reading A flash of Insight into skills
A history of skills in BECMI
"I'm going to chat up the barmaid. I roll Persuasion - look, it's a natural 20. I get her to come outside with me, and then I kill her and I get a free attack because she's surprised because I rolled that natural 20."Summary of incident at early session run by my son When I … Continue reading A history of skills in BECMI
Damaged magic items
[...] A loud bang echoed around the stadium and a jet of green light shot out of the wrong end of Ron's wand, hitting him in the stomach and sending him reeling backwards on to the grass... Ron opened his mouth to speak, but no words came out. Instead he gave an almighty belch and several slugs … Continue reading Damaged magic items
RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e
The RPGaDay2020 prompts in a map by dunroaminpress Yesterday in RPGaDay2020 we looked at the flavour of potions and differences between versions of D&D. Today the theme is Close. Let's look at another difference between editions of D&D. Specifically the close shave. Those moments when characters almost die, but manage to survive. Back in the … Continue reading RPGaDay2020 Day 28: Close – close shaves in BECMI and 5e