Noble. That's the inspiration for day 20 of #RPGaDay2019, following Scary yesterday. Who'd be a noble? When I first got the Expert set with construction, and then the Companion set with rules for Dominions, I was very excited. Who wouldn't want to be a noble with your own stronghold and people looking up to you? … Continue reading RPGaDay2019 Day 20 – Noble
Tag: RPDaDay
RPGaDay2019 Day 19 – Scary
Scary. That's the inspiration for day 19 of #RPGaDay2019, following Plenty yesterday. How do you make your sessions scary? It's not something I've had much success understanding. It certainly doesn't seem to relate to the difficulty of the battle. I've had the characters face battles which came very close to TPKs, and I think I … Continue reading RPGaDay2019 Day 19 – Scary
RPGaDay2019 Day 18 – Plenty
Plenty. That's the inspiration for day 18 of #RPGaDay2019, following One yesterday. How often do we consider the implications of things being plentiful? I know D&D isn't meant to be an exact simulation of the world and that's one of its strengths, but anything common becomes inherently less valuable. In the BECMI days, 80% of … Continue reading RPGaDay2019 Day 18 – Plenty
RPGaDay2019 Day 17 – One
One. That's the inspiration for day 17 of #RPGaDay2019; normal service is resumed following my Dream yesterday. You may have gathered I've been around a while, and started with the Red Box Basic Set. And I am torn between the old style and the new style. One innovation since my time of which I whole-heartedly … Continue reading RPGaDay2019 Day 17 – One
RPGaDay2019 Day 16 – Dream
Dream. That's the inspiration for day 16 of #RPGaDay2019, following Door yesterday. This is a slightly different post to normal... I have a dream. When I started with D&D, maps were schematic representations which were mainly used by the DM, and used by the players as an aide memoire. The red box Basic Set DMG … Continue reading RPGaDay2019 Day 16 – Dream
RPGaDay2019 Day 15 – Door
Door. That's the inspiration for day 15 of #RPGaDay2019, following Guide yesterday. A door is an enigma. It is both an obstruction and an opening. It can invite you in or shut you out. And it can change in a moment. It can provide risk (opening an unknown door) or respite (shutting the room door … Continue reading RPGaDay2019 Day 15 – Door
RPGaDay2019 Day 14 – Guide
Guide. That's the inspiration for day 14 of #RPGaDay2019, following Mystery yesterday. Guides can be tricky. On the one hand, sometimes the characters need some nudging and assistance. Waterdeep: Dragon Heist seems to be to be rather prone to this - if they don't find the next link in the chain, or they fail the … Continue reading RPGaDay2019 Day 14 – Guide
RPGaDay2019 Day 13 – Mystery
Mystery. That's the inspiration for day 13 of #RPGaDay2019, following Friendship yesterday. How do you run a good Mystery in D&D? I've tried it once. It's a very different style to a dungeon crawl. With a dungeon crawl, you have a setting, you have encounters within it, and you (hopefully) have a goal to achieve … Continue reading RPGaDay2019 Day 13 – Mystery
RPGaDay2019 Day 12 – Friendship
Friendship. That's the inspiration for day 12 of #RPGaDay2019, following Examine yesterday. Friendship and camaraderie is one of the benefits touted for RPGs. When the group is right, and you're all having fun together, it's certainly a great social feeling. Does this lead to becoming friends outside the setting of your RPG sessions. Well, I … Continue reading RPGaDay2019 Day 12 – Friendship
RPGaDay2019 Day 11 – Examine
Let's Examine. That's the inspiration for day 11 of #RPGaDay2019, following Focus yesterday. "I examine under the bed. What do I find?" How often do you hear players saying that sort of thing nowadays? When I started with BECMI it was just the way things worked - there were no Investigation or Perception checks, you … Continue reading RPGaDay2019 Day 11 – Examine