D&D is designed for combats with a handful on each side. So how do you scale that up to larger numbers? Here are various suggestions, from the DMG, @slyflourish, @louanders, #TalesOfTheValiant, and the #BECMI Companion set
Category: GM Resources
How do you summon a demon?
RPGaDay 2024 Day 8 – An accessory you appreciate
#RPGaDay 2024 Day 8 - an accessory you appreciate. I've gone for two - the collection of GoGos Crazy Bones figures which do sterling service as all sorts of characters and monsters, and my Hexers Game Masters Screen with pockets.
Religion at the D&D Table in Practice
In an earlier post, I talked about why you should include religion in your campaign, and reviewed Eventyr Games’ publication “Devotion and Divinity”, and then in the next two posts I described two different sets of religion notes I prepared for my campaigns, first my Karameikos campaign, and then my current campaign in Akorros. Having … Continue reading Religion at the D&D Table in Practice
What are the Schools of Magic?
Beating the GM Writer’s Block
Are your players having fun?
Are all your players having fun? Roleplaying games can be challenging, frustrating (particularly when the dice go against you), thrilling, exasperating. But they are a social pastime, and everyone should leave most sessions thinking “well, I’m glad I took part.” I recently made a big mistake. I forgot to think about that extra word “all” … Continue reading Are your players having fun?
Safety Tools in RPGs
Role-playing games can be a lot of fun, and a great way to spend a few hours exploring a different life and different experiences. But due to the topics they typically encompass – violence, theft, monsters, demons, devils, spiders, bugs, relationships, different tribes/races/species and their interactions, conflict, Mrs Cake, slood, celery and more – they … Continue reading Safety Tools in RPGs
Coping without equipment
Have you considered how your characters would cope without their equipment? What would they do? Suddenly both exploration and combat become rather different. Now think about it as a GM - you've set up a scenario where the players' characters have had their equipment taken away. How do you make it feel like an interesting … Continue reading Coping without equipment
Two more Kickstarters
It seems to be Kickstarter season. Hardly a day passes without an invitation to invest in yet another Kickstarter. I'd like to highlight another couple of Kickstarters I think really worthwhile. Extraordinary Expeditions Kickstarter page here I have always been keen to run my own campaign with its own storyline - part of the fun … Continue reading Two more Kickstarters







