RPGaDay2019 Day 19 – Scary

Scary. That's the inspiration for day 19 of #RPGaDay2019, following Plenty yesterday. How do you make your sessions scary? It's not something I've had much success understanding. It certainly doesn't seem to relate to the difficulty of the battle. I've had the characters face battles which came very close to TPKs, and I think I … Continue reading RPGaDay2019 Day 19 – Scary

RPGaDay2019 Day 18 – Plenty

Plenty. That's the inspiration for day 18 of #RPGaDay2019, following One yesterday. How often do we consider the implications of things being plentiful? I know D&D isn't meant to be an exact simulation of the world and that's one of its strengths, but anything common becomes inherently less valuable. In the BECMI days, 80% of … Continue reading RPGaDay2019 Day 18 – Plenty

RPGaDay2019 Day 13 – Mystery

Mystery. That's the inspiration for day 13 of #RPGaDay2019, following Friendship yesterday. How do you run a good Mystery in D&D? I've tried it once. It's a very different style to a dungeon crawl. With a dungeon crawl, you have a setting, you have encounters within it, and you (hopefully) have a goal to achieve … Continue reading RPGaDay2019 Day 13 – Mystery

RPGaDay2019 Day 12 – Friendship

Friendship. That's the inspiration for day 12 of #RPGaDay2019, following Examine yesterday. Friendship and camaraderie is one of the benefits touted for RPGs. When the group is right, and you're all having fun together, it's certainly a great social feeling. Does this lead to becoming friends outside the setting of your RPG sessions. Well, I … Continue reading RPGaDay2019 Day 12 – Friendship