One D&D Rules updates from playtests 1 and 2

This is one of my posts on the evolution of D&D. See here for other related posts. This is my next post in the series looking at the 10th Anniversary next edition of D&D, which Wizards are playtesting bit by bit. As I said in my first post, their aim is evolution rather than revolution, … Continue reading One D&D Rules updates from playtests 1 and 2

Interesting Combats from Unusual Monster Characteristics

How often do your combats turn out very similar? Attack, batter, dodge, fire bolt, try to flank, bash, slice, (stay in their faces because otherwise opportunity attack), batter, ouch!, heal, crunch, “oh they’re dead”. Even if you bring in terrain changes and cover to add interest, I’ve still been getting the feeling of things being … Continue reading Interesting Combats from Unusual Monster Characteristics

One D&D Playtest 2 – Part 1 Expert Classes

This is one of my posts on the evolution of D&D. See here for other related posts. As I discussed in my earlier post, Wizards are now working on the 10th Anniversary next edition of D&D, and they are playtesting it bit by bit. Their aim is evolution rather than revolution, and to remain compatible … Continue reading One D&D Playtest 2 – Part 1 Expert Classes

Developing Akorros – Lake Amsorak and the Shi’ika part 2

As I mentioned, I’m participating in this year’s WorldAnvil Summer Camp, and this has inspired me to start developing Lake Amsorak and the people who live there. In the previous post, I discussed the formation of the Amsorak Basin and the lake itself, and introduced the Shi’ika trading folk who make their lives there. Additional … Continue reading Developing Akorros – Lake Amsorak and the Shi’ika part 2

One D&D – the roadmap unveiled yesterday

This is one of my posts on the evolution of D&D. See here for other related posts. As I'm sure many of you are aware by now, yesterday on the DnDBeyond Twitch stream, Wizards of the Coast made a major announcement about the future of D&D. You can rewatch the stream here. Following the acquisition … Continue reading One D&D – the roadmap unveiled yesterday

Safety Tools in RPGs

Lifebelt floating

Role-playing games can be a lot of fun, and a great way to spend a few hours exploring a different life and different experiences. But due to the topics they typically encompass – violence, theft, monsters, demons, devils, spiders, bugs, relationships, different tribes/races/species and their interactions, conflict, Mrs Cake, slood, celery and more – they … Continue reading Safety Tools in RPGs

WorldAnvil Summer Camp copper prompts

A quick follow-up to Creativity sprees incoming – World Anvil Summer Camp and RPGaDay. The first batch prompts of WorldAnvil summer camp were released last night during their Twitch stream and on their blog. It appears the numbers of prompts in each group have changed. The copper batch contains eight prompts rather than the previous … Continue reading WorldAnvil Summer Camp copper prompts

Creativity sprees incoming – World Anvil Summer Camp and RPGaDay

Every July, WorldAnvil hold their Summer Camp, and Autocratik has just announced this year’s RPGaDay. I have taken part to various degrees over the past few years and plan to take part again this year. What are they, and why should you care? WorldAnvil Summer Camp WorldAnvil is an online worldbuilding tool, where you can … Continue reading Creativity sprees incoming – World Anvil Summer Camp and RPGaDay