What does a guard force look like when it has to cope with high-level spellcasting and magical monsters? Here's my suggestion.
Category: Developing Akorros
Religion at the D&D Table in Practice
In an earlier post, I talked about why you should include religion in your campaign, and reviewed Eventyr Games’ publication “Devotion and Divinity”, and then in the next two posts I described two different sets of religion notes I prepared for my campaigns, first my Karameikos campaign, and then my current campaign in Akorros. Having … Continue reading Religion at the D&D Table in Practice
Religion in Akorros in Mystara – a worked example
Developing Akorros – Lake Amsorak and the Shi’ika part 2
As I mentioned, I’m participating in this year’s WorldAnvil Summer Camp, and this has inspired me to start developing Lake Amsorak and the people who live there. In the previous post, I discussed the formation of the Amsorak Basin and the lake itself, and introduced the Shi’ika trading folk who make their lives there. Additional … Continue reading Developing Akorros – Lake Amsorak and the Shi’ika part 2
Developing Akorros – Lake Amsorak
As I mentioned, I’m participating in this year’s WorldAnvil Summer Camp, and they’ve already published the copper, silver and gold prompts, with the platinum ones to come later today (as I write). I’m a bit behind – in fact so far I’ve only worked on prompts from the first batch. But it has spurred me … Continue reading Developing Akorros – Lake Amsorak
Developing Akorros – Redcliffe Market
This is based on and extended from a description I wrote for a new campaign starting in Akorros in the Republic of Darokin. It has extended my development of Akorros, so I thought it was worth sharing. It’s a cold, grey autumn day in mid Sviftmont, about mid-morning, and you’re in Redcliffe Market on the … Continue reading Developing Akorros – Redcliffe Market
D&D Disability – lower-limb prosthetics (continued)
This is part of the series on representing disability in D&D. In my previous post, I reviewed the mechanics related to disabilities in various editions of D&D, and started to look at some mechanics for prosthetics. It’s time to return to Meurtle and his trip to Domenech’s Ability Restorers. Meurtle’s story We left Meurtle having … Continue reading D&D Disability – lower-limb prosthetics (continued)
Developing Akorros – Khoronus and Chardastes
I have recently been developing some of the immortals in my version of Akorros, and so I have been researching the canon. One Immortal particularly pertinent to Akorros is Khoronus, patron Immortal of Akorros, and with his main temple based in Akorros – I have placed it on the southern tip of the island in … Continue reading Developing Akorros – Khoronus and Chardastes
Developing Akorros: the Tannery Residents
The Tanneries of Akorros are unpleasant enough for those who visit or work there. Surely no-one and nothing is desperate enough to try to live there? Surely? The Tannery Rats Mounds of refuse by the side of the alley are live with maggots, squirming through the putrefying flesh, and flies are everywhere. A mound shifts … Continue reading Developing Akorros: the Tannery Residents
Developing Akorros: The Tanneries
As you head down South Road, the fumes roll over you, catching in your throat and making you cough and splutter with the acrid smell of urea and the overpowering stench of rotting flesh until the wind changes again. You thankfully take in breaths of the clear cold winter air again, appreciating its freshness all the more.








