I will return to the theme of disability and prosthetics next week, but for now here’s something completely different which has been brewing for a while. Regular readers of my blog will know that I started off playing D&D in the 80s with the BECMI boxed sets and Mystara gazetteers, then had a long break, … Continue reading Has magic become too ubiquitous?
“A copper for a cripple?” Meurtle looked over at the shabby heap of clothing from which a filthy hand emerged holding out a battered hat; the opposite sleeve was pinned up and a rough crutch lay on the ground beside the figure. It was a reminder of how much further there was to fall. But … Continue reading The Adventurer’s Malady and Domenech’s Ability Restorers – handicaps and prosthetics
One of the things I remember when I first acquired the Dungeons and Dragons basic set was spending hours poring over the treasure tables in the Dungeon Masters Rulebook - in particular row H, the row of the dragons. For each type of treasure, it lists the chance of it being present as a percentage, … Continue reading Treasure – realistically, it’s messy
The Tanneries of Akorros are unpleasant enough for those who visit or work there. Surely no-one and nothing is desperate enough to try to live there? Surely? The Tannery Rats Mounds of refuse by the side of the alley are live with maggots, squirming through the putrefying flesh, and flies are everywhere. A mound shifts … Continue reading Developing Akorros: the Tannery Residents
As I type, it's Hogmanay (New Year's Eve) here in Edinburgh, although in some part of the world it is already 2022. A time for review and for new intentions. Looking back at my intentions from a year ago, I see my aims for 2021 were: get my app to the point where very early … Continue reading New Year Update – Moving Into 2022
As you head down South Road, the fumes roll over you, catching in your throat and making you cough and splutter with the acrid smell of urea and the overpowering stench of rotting flesh until the wind changes again. You thankfully take in breaths of the clear cold winter air again, appreciating its freshness all the more.
Have you considered how your characters would cope without their equipment? What would they do? Suddenly both exploration and combat become rather different. Now think about it as a GM - you've set up a scenario where the players' characters have had their equipment taken away. How do you make it feel like an interesting … Continue reading Coping without equipment
The Level Up Kickstarter concluded successfully last night, and I've already been sent my links to the PDFs on DriveThruRPG - look at this gorgeous artwork on the front covers. I've had a quick look in both the Adventurer's Guide (Player's Handbook) and Trials and Treasures (DMG), and I already like what I'm seeing. Trials … Continue reading Level Up (A5E) is here!
It seems to be Kickstarter season. Hardly a day passes without an invitation to invest in yet another Kickstarter. I'd like to highlight another couple of Kickstarters I think really worthwhile. Extraordinary Expeditions Kickstarter page here I have always been keen to run my own campaign with its own storyline - part of the fun … Continue reading Two more Kickstarters