Has magic become too ubiquitous?

I will return to the theme of disability and prosthetics next week, but for now here’s something completely different which has been brewing for a while. Regular readers of my blog will know that I started off playing D&D in the 80s with the BECMI boxed sets and Mystara gazetteers, then had a long break, … Continue reading Has magic become too ubiquitous?

The Adventurer’s Malady and Domenech’s Ability Restorers – handicaps and prosthetics

Black Dragon attacks two adventurers

“A copper for a cripple?” Meurtle looked over at the shabby heap of clothing from which a filthy hand emerged holding out a battered hat; the opposite sleeve was pinned up and a rough crutch lay on the ground beside the figure. It was a reminder of how much further there was to fall. But … Continue reading The Adventurer’s Malady and Domenech’s Ability Restorers – handicaps and prosthetics

Developing Akorros: the Tannery Residents

Tanneries

The Tanneries of Akorros are unpleasant enough for those who visit or work there. Surely no-one and nothing is desperate enough to try to live there? Surely? The Tannery Rats Mounds of refuse by the side of the alley are live with maggots, squirming through the putrefying flesh, and flies are everywhere. A mound shifts … Continue reading Developing Akorros: the Tannery Residents

Coping without equipment

Have you considered how your characters would cope without their equipment? What would they do? Suddenly both exploration and combat become rather different. Now think about it as a GM - you've set up a scenario where the players' characters have had their equipment taken away. How do you make it feel like an interesting … Continue reading Coping without equipment