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The question of race part 4 – Ravnica, Theros and Ravenloft

In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e. With the sensibility around racial predeterminism, Wizards brought out Tasha’s Cauldron of Everything and included a section on varying the underlying cultural racial attributes of a character.

In The Question of Race part 2 – comparisons I looked at the standard races from the Players Handbook to try to compare them. The question of race part 3 – Volo’s Guide to Monsters, as the title suggests, compares the playable races from Volo’s Guide to Monsters.

This post looks at the playable races from Guildmaster’s Guide to Ravnica and Mythic Odysseys of Theros (which have quite a bit of overlap), and because Van Richten’s Guide to Ravenloft only has three playable races, it throws them into the mix too.

As a reminder, my ratings split racial attributes between genetic and cultural depending on whether Tasha’s Guide allows them to be swapped about, and scores the different attributes as follows:

Guildmaster’s Guide to Ravnica

Guildmaster’s Guide to Ravnica adds the Centaur, Goblin, Loxodon, Minotaur, Simic Hybrid and Vedalken.

Centaur

Centaurs are the quintessential merging of human and horse.

Potential: genetic +6-1, cultural +6 = total +11

Goblin (Ravnica style)

This is identical to the goblin from Volo with a bit more colour.

Potential: genetic +2, cultural +7 = total +9

Loxodon

Loxodons resemble humanoid elephants.

Potential: genetic +5, cultural +6 = total +11

Minotaur

Potential: genetic +4, cultural +6 = total +10

Simic Hybrid

Simic hybrids merge the qualities of certain animal species with human, elf or vedalken.

Potential: genetic +6, cultural +4 = total +10

Vedalken

Vedalken are tall, blue-skinned and ingenious.

Potential: genetic +2, cultural +12 = total +14

Mythic Odysseys of Theros

Mythic Odysseys of Theros lists playable races Human, Centaur, Leonin, Minotaur, Satyr and Triton.

Human

Humans in Theros are the same as humans everywhere.

Potential: +0 genetic, +7 cultural = +7 total

Centaur

Centaurs are the quintessential merging of human and horse, and are the same as in Ravnica above.

Leonin

Leonin are proud lion-like hunters.

Potential: genetic +6, cultural +6 = total +12

Minotaur

Minotaurs are the classic (literally) bull/human hybrid, also reappearing from Ravnica – see above.

Satyr

Similar to humans with goatlike horns, pointed ear and furred lower bodies.

Potential: genetic +7, cultural +9 = total +16

Triton

Tritons are sea-dwelling people, reappearing from Volo’s Guide to Monsters.

Potential: genetic +6, cultural +7 = total +13

Van Richten’s Guide to Ravenloft

Dhampir

Potential: genetic +10-2, cultural +4 = total +12

Hexblood

Potential: genetic +4, cultural +6 = total +10

Reborn

Potential: genetic +10, cultural +4 = total +14

In review

So, adding all these new races in, how do all the different races fare?

RaceGeneticCulturalSubraceTotal
Dhampir+10-2+4+14-2
Centaur+6-1+6+12-1 = +11
Goblin+2+7+9
Loxodon+5+6+11
Minotaur+4+6+10
Simic Hybrid+6+4+10
Human+0+7+7
Leonin+6+6+12
Satyr+7+9+16
Triton+6+7+13
Vedalken+6+4+10
Hexblood+4+6+10
Reborn+10+4+14

Again they fall into a similar range, although with exception of the Satyr these seem to be a bit less extreme with a range of +9 to +14 (compared to +7 for Humans to +16 for Elves and Dwarves), and again there’s significant variation between how the attributes split between genetic and cultural. I think it’s a bit cheeky how most of the races from Mythic Odysseys of Theros repeat races from other sources – the Leonin and Satyr being the only new races – but I suppose it gives people another way to get the Centaur, Minotaur and Triton.

Next: The Question of Race part 5 – Eberron

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