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The question of race part 3 – Volo’s Guide to Monsters

In The question of Race, or nature versus nurture I looked at races in Dungeons and Dragons, starting with BECMI and AD&D, and then moving onto 5e. With the sensibility around racial predeterminism, Wizards brought out Tasha’s Cauldron of Everything and included a section on varying the underlying cultural racial attributes of a character.

In The Question of Race part 2 – comparisons I looked at the standard races from the Players Handbook to try to compare them. I split the attributes between genetic and cultural based on whether Tasha allows them to be switched, and scored them as follows:

Volo’s Guide to Monsters also introduces additional playable races. Let’s see how they compare.

Volo’s Guide to Monsters

Volo’s Guide to Monsters introduces the Aasimar, Firbolgs, Kenku, Lizardfolk, Tabaxi and Tritons, along with stats for playing Bugbears, Goblins, Hobgoblins, Kobolds, Orcs and Yuan-Ti Purebloods.

Aasimar

Aasimar are humanoids with an angelic spark.

Potential: genetic +5, cultural +4, subrace +3-4 = total +12-13

Firbolgs

Firbolgs are forest guardians.

Potential: genetic +2, cultural +7 = total +9

Goliaths

Goliaths are hulking wanderers from the mountains.

Potential: genetic +4, cultural +6 = total +10

Kenku

Kenku are cursed birdfolk.

Potential: genetic +2-2, cultural +9 = total +9

Lizardfolk

Lizardfolk lives in swamps.

Potential: genetic +7, cultural +9 = total +16

Tabaxi

Tabaxi are curious cat-folk.

Potential: genetic +6, cultural +8 = total +14

Triton

Tritons are guardians of the ocean depths.

Potential: genetic +6, cultural +7 = total +13

Bugbear

Potential: genetic +4, cultural +8 = total +12

Goblin

Potential: genetic +2, cultural +7 = total +9

Hobgoblin

Potential: genetic +2, cultural +7 = total +9

Kobold

Potential: genetic +2-4, cultural +7 = total +5

Orc

Potential: genetic +4, cultural +6-2 = total +8

Yuan-Ti Pureblood

Potential: genetic +8, cultural +8 = total +16

In review

So, adding all these new races in, how do all the different races fare?

RaceGeneticCulturalSubraceTotal
Aasimar+5+4+3-4+12-13
Firbolg+2+7+9
Kenku+2-2+9+11-2 = +9
Lizardfolk+7+9+16
Tabaxi+6+8+14
Triton+6+7+13
Bugbear+4+8+12
Goblin+2+7+9
Hobgoblin+2+7+9
Kobold+2-4+7+9-4 = +5
Orc+4+6-2+10-2 = +8
Yuan-Ti Pureblood+8+8+16

So apart from the Kobold, they all fall within the previous span. But there’s quite a range. Lizardfolk, Tabaxi and Yuan-Ti are up there with the Elf, Dwarf and Half-elf, while the Firbolg and Kenku are almost down with the Human, Dragonborn and Tiefling. With a range from 7 to 16, it sort of suggests WOTC rate the attributes somewhat differently to this – either that or they’re not too worried about balance across the races.

One thing this rating really doesn’t take into account is the background. Some of these races really seem to have backgrounds which will affect (and constrain) the story. Kenku is the most extreme version of this, only being able to communicate through mimicry, but Lizardfolk also have their lack of emotion which is presented as an essential part of their nature, and a Triton would almost literally be a fish out of water. Sunlight sensitivity also has massive implications on the story – as I found when I allowed a player to play a drow character.

Again there’s significant variation between how the attributes split between genetic and cultural. Dwarf, Firbolg, Kenku, Goblin and Hobgoblin come out mostly cultural while Halfling, Tiefling and Dhampir are mostly genetic, and then others are more balanced. This really means that my original aim of coming up with balanced genetic and cultural splits for the races really doesn’t seem very achievable.

However, I’ll continue the comparison through the other playable races introduced in Guildmaster’s Guide to Ravnica, Mythic Odysseys of Theros, Wayfinder’s Guide to Eberron, Explorer’s Guide to Wildemount and Van Richten’s Guide to Ravenloft, and then produce a final summary – subscribe and come back for these soon.

Next: The question of race part 4 – Ravnica, Theros and Ravenloft

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