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RPGaDay2020 Day 31: Experience – reflections on RPGaDay this year

RPGaDay2020 graphic
The original RPGaDay2020 prompts graphic by @WillBrooks1989

Yesterday in RPGaDay2020 I looked at demons, devils, the Blood war and the Portals needed to bring them into my campaign.

Today the theme is Experience, and I’m going to reflect on my experience participating in RPGaDay this year.

To be honest, I have mixed feelings about it.

On the plus side:

On the down side:

I’m definitely glad it is over, and I can now go at my own pace. Although this will definitely result in fewer articles, I hope the ones I do produce will be more on point, thorough and carefully written.

My dream for the D&D future

As I said last year, I have a dream. I would like to be able to create resources and tools for D&D for others to use and appreciate. However, there is a bit of a chicken and egg situation here. Currently I work full time, which leaves me very little time to actually do the creation. Writing Ragnar’s Keep to the standard I want to work to took me over a year. Although I have a target of a blog post per week, I am well short of that. I would really like to go down to four days a week in my current job and dedicate one day a week to D&D. This would allow me to dedicate reliable time to producing D&D output. But at the moment I cannot afford that, so if I am to achieve this, somehow I need to generate enough value to cover at least part of the loss of income.

I have a few different categories of things I think people might value.

Blogging

I like sharing my thoughts and my developments, and I would like to think these are useful. If you rummage through this blog, you will find the sort of thing I write, which fall into the following categories:

If you appreciate what I write and would like to help and encourage me to write more, I have a Patreon, or if you don’t feel able to commit to a regular contribution, you could buy me a KoFi.

Modules and publications

I have published a castle setting Ragnar’s Keep, which is currently a four-star copper-seller at DriveThruRPG. As a GM, what I struggle with is coming up with realistic descriptions on the fly, so this is for GMs like me. It is a full-sized castle setting with detailed descriptions of every room and character, even down to the strings of onions in the storeroom.

I would like to extend these modules into the village nearby, providing a range of different settings with the same level of detail and research. For example, I’m thinking of a stables, including developing the material in my recent blog post on horses and horsecare for you to sound sufficiently convincing for a game of make-believe among friends. I also have the outline of a quirky module which I would like to develop.

And now my special project

I also have another project for GMs which has been in embryonic form for several of years. I made a proper start on it during a week of holiday in July, but it has since been put back completely on hold during the work on SummerCamp and RPGaDay. It’s a tool which I keep wanting for my own GMing and haven’t yet found in the form I want, so I’m planning on writing my own. I’d like to think it would be useful for others as well, but I’ll never find out if I don’t get earnest about developing it. For (I hope) obvious reasons, I don’t want to go into too much detail at the moment, but you can get a hint from the working title of MelesMaps.

What about you?

What parts of this interests you? What do you think I would be best to concentrate on? What would you value? And crucially, what (if anything) would you value enough to pay for?

Or is this all a completely unrealistic pipe dream, and I should just concentrate on the day job and what little I can do in evenings and weekends?

I’d love to hear from you. Let me know what you think in the comments, on my Patreon, via my Facebook page, or by email to melestrua@melestrua.net.

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